Search found 44 matches

by TheGreenYoshi
12 Mar 2011 14:05
Forum: XAseco & XAseco2
Topic: Using SetForcedSkins with Xaseco
Replies: 12
Views: 3090

Re: Using SetForcedSkins with Xaseco

I know, I just hope TM2 got much more abilities.
by TheGreenYoshi
10 Mar 2011 15:03
Forum: XAseco & XAseco2
Topic: Using SetForcedSkins with Xaseco
Replies: 12
Views: 3090

Re: Using SetForcedSkins with Xaseco

I prefer a way for myself, and other scripters, to allow them to either choice if they want to force the skin on everyone, on one specific guy, or on all but the user them self.
It cleans out the limitness.
by TheGreenYoshi
08 Mar 2011 18:16
Forum: XAseco & XAseco2
Topic: Using SetForcedSkins with Xaseco
Replies: 12
Views: 3090

Re: Using SetForcedSkins with Xaseco

I know, others saw my car the forced one, and inversed, just not our ours. Anyway, thanks :P (TM is limited again).
by TheGreenYoshi
08 Mar 2011 18:14
Forum: XAseco & XAseco2
Topic: Forcing user UI visible - New question
Replies: 23
Views: 3644

Re: Forcing user UI visible - New question

I'm not talking about it's position, just talking about the messages it's giving. I like those, just want to use them somewhere else, not using that method, but something like the chat.
by TheGreenYoshi
07 Mar 2011 21:25
Forum: XAseco & XAseco2
Topic: Forcing user UI visible - New question
Replies: 23
Views: 3644

Re: Forcing user UI visible - New question

@Ant, I think you're talking about that message like window with multiple lines? I meant the messages that appear at the far top of the screen (by default by TM?). Anyway, I need the '... got the ... position' message somehow, that's reachable on some other way as well. I don't know if something lik...
by TheGreenYoshi
07 Mar 2011 16:40
Forum: XAseco & XAseco2
Topic: Forcing user UI visible - New question
Replies: 23
Views: 3644

Re: Forcing user UI visible - New question

I'll bump this again (in case it's unnoticed if I edit :p).
Is there a way to still catch those messages? Those messages like 'Blabla got the first place' and 'Blabla (really!) entered', I want to display them somewhere else :P.
by TheGreenYoshi
06 Mar 2011 18:05
Forum: XAseco & XAseco2
Topic: Forcing user UI visible - New question
Replies: 23
Views: 3644

Re: Forcing user UI visible - New question

New question: No, repeat of initial question. :wink: Why should I've posted it in this topic :shock: . Can you turn off the message like 'blabla gained the first place' with shows up at the top of the screen by default? That's the 'notice' element of the GUI, which you can disable in the $ml_custom...
by TheGreenYoshi
06 Mar 2011 16:00
Forum: XAseco & XAseco2
Topic: Forcing user UI visible - New question
Replies: 23
Views: 3644

Re: Forcing user UI visible - New question

New question: Can you turn off the message like 'blabla gained the first place' with shows up at the top of the screen by default?
by TheGreenYoshi
05 Mar 2011 11:47
Forum: Technical Support
Topic: Very worse connection today
Replies: 0
Views: 516

Very worse connection today

Getting error 12029 (could not connect) a lot while connecting to the masterserver, and if connecting succeed, it takes ages.. If I'm in a server everything runs smoothly though. Maniazones doesn't like to load as well, and at my friends their flag can't be loaded. Seems like connection fails even m...
by TheGreenYoshi
24 Feb 2011 17:19
Forum: Trackmania Forever Ladder
Topic: 60-90k sever (tracks alound)
Replies: 9
Views: 2491

Re: 60-90k sever (tracks alound)

You can change the gold time though.. And if I drive a very bad at? :P

Anyway, can you actually use rounds mode on 40-80k servers? (another new topic isn't really a good idea I think.., so I ask here) As the rules say 'Race or stunt' tracks.. Race = TA/Rounds/Laps? Or just TA and stunt mode?
by TheGreenYoshi
24 Feb 2011 08:41
Forum: Trackmania Forever Ladder
Topic: 60-90k sever (tracks alound)
Replies: 9
Views: 2491

Re: 60-90k sever (tracks alound)

So if I make a shorty of 10 seconds, set the gold/silver/bronze times to 50/60/70 secs sequently, it's also allowed? :P
by TheGreenYoshi
23 Feb 2011 09:56
Forum: Trackmania Forever Ladder
Topic: Copper payment and stuff
Replies: 4
Views: 2103

Re: Copper payment and stuff

Cool, means that I can upgrade higher once I gain more coppers without extra tax :D.
by TheGreenYoshi
22 Feb 2011 21:54
Forum: Trackmania Forever Ladder
Topic: Copper payment and stuff
Replies: 4
Views: 2103

Copper payment and stuff

Me again, again about coppers too..

I've got an amount of coppers.. If I spend those in a server upgrade, and after that downgrading back again, will I lose any coppers due tax and stuff?
If so: How much? (5%?)
If not: Great :D.
by TheGreenYoshi
20 Feb 2011 15:55
Forum: XAseco & XAseco2
Topic: Using SetForcedSkins with Xaseco
Replies: 12
Views: 3090

Re: Using SetForcedSkins with Xaseco

Ok, got it a little further. The GetForcedSkins thing returns the correct values now. global $aseco; $skin = array("Orig"=>'*',"Name"=>'Skins/Vehicles/CarCommon/BuggyBajaDirt.zip',"Checksum"=>'AE408BA3996053BAA55B52A3E485712A',"Url"=>'http://www.fileden.com/files/2010/1/21/2733760//BuggyBajaDirt.zip...
by TheGreenYoshi
19 Feb 2011 19:04
Forum: XAseco & XAseco2
Topic: Using SetForcedSkins with Xaseco
Replies: 12
Views: 3090

Re: Using SetForcedSkins with Xaseco

Thanks for that, thought the checksum was just there to verify the correct package arrived, and I don't really care about that :P. I'll test it as soon as possible (need to wait a while.. :\).