Search found 146 matches
- 12 Dec 2010 00:00
- Forum: Trackmania Nations Forever Talk
- Topic: FREEZONE
- Replies: 961
- Views: 332129
Re: FREEZONE
Edit: it worked earlier to use hide server 2, but doesn't now. The server must also be hidden from TMUF players in the game browser :( Why would you want to hide server from players anyway, if you want to play with friends without someone disturbing you, you can always lock server and/or ban unwant...
- 11 Dec 2010 16:45
- Forum: Trackmania Nations Forever Talk
- Topic: Noob question.. how do I know the serverlogin...
- Replies: 10
- Views: 7018
Re: Noob question.. how do I know the serverlogin...
Go to http://tm.maniazones.com and find the server in the list, then hold your mouse cursor over the join link and it will show the servers login in the bottom left corner of your browser.
- 11 Dec 2010 16:28
- Forum: Trackmania Nations Forever Talk
- Topic: FREEZONE
- Replies: 961
- Views: 332129
Re: FREEZONE
For direct hosting open to all, write <hide_server>1</hide_server> in the command line and use tmtp://#join=serverlogin Florent, I think this would work better with <hide_server>2</hide_server> since this will hide the servers from the TMNF server browser, but still allow them to work normally in T...
- 12 Mar 2010 07:25
- Forum: ToolBox
- Topic: Linux, Dedicated and PF elements ?!
- Replies: 4
- Views: 1419
Re: Linux, Dedicated and PF elements ?!
If you have random validation seed enabled in the servers config it will randomly break PF maps.
Random seed is intended to prevent people from recording macros and racing automatically in competitions and is not normally needed except on ROC or high ranked servers.
Random seed is intended to prevent people from recording macros and racing automatically in competitions and is not normally needed except on ROC or high ranked servers.
- 16 Mar 2009 17:44
- Forum: ToolBox
- Topic: Dedicated Server Help - Windows Server 2003 Remote
- Replies: 9
- Views: 1793
Re: Dedicated Server Help - Windows Server 2003 Remote
I just looked at it online and it is set as a United server, that is why you can't see it from TMNF.
Set the packmask in dedicated_cfg to Stadium or Nations and it will show for you.
Set the packmask in dedicated_cfg to Stadium or Nations and it will show for you.
- 19 Dec 2008 00:20
- Forum: ToolBox
- Topic: How to disable Player ban?
- Replies: 2
- Views: 894
Re: How to disable Player ban?
Here is the section for callvote ratios I use in dedicated_cfg.txt. It disables the ban vote and sets the other votes available to a higher value so it takes more player votes to pass. <callvote_ratios> <voteratio command="Ban" ratio="-1"/> <voteratio command="Kick" ratio="0.85"/> <voteratio command...
- 08 Sep 2008 15:05
- Forum: Trackmania United Forever Talk
- Topic: TMTP syntax
- Replies: 26
- Views: 25257
Re: TMTP syntax
You type /serverlogin in the server chat to find out.
- 04 Sep 2008 03:42
- Forum: Aseco/RASP 2
- Topic: text not showing for votes
- Replies: 2
- Views: 1542
Re: text not showing for votes
I did a little digging through php bug reports and found out htmlentities() changes everything it touches to an ISO-8859-1 character set, which is the reason for that error. Find the line in aseco.php that reads $this->_vote_text = htmlentities($player->nickname) . ' $zasks: ' . trim($vote_text) . '...
- 28 Aug 2008 20:17
- Forum: XAseco & XAseco2
- Topic: [(X)Aseco/FAST] AutoQueue v0.75
- Replies: 201
- Views: 93441
Re: [(X)Aseco/FAST] AutoQueue v0.35b
It has always been a bit of a shortcut to official mode by entering a server as a spectator then immediately join the race, you will be official without having to wait one challenge that way.
- 06 Jul 2008 14:25
- Forum: Technical Support
- Topic: Server player limit? (max players the server can hold?)
- Replies: 4
- Views: 1964
Re: Server player limit? (max players the server can hold?)
After TMF first came out there where some huge servers. I have played in one that had 243 players at once. I am fairly sure the player limit in the dedicated is 250 players, but it would be pointless to run one that large now since only the top 32 or so players can earn points. Also, once you pass a...
- 29 Jun 2008 09:32
- Forum: Aseco/RASP 2
- Topic: ASECO/RASP TMF 2.2.0c [08/6/26]
- Replies: 252
- Views: 87625
Re: ASECO/RASP TMF 2.2.0c [08/6/26]
Hi Flo I haven't tried your 2.2.0 versions yet, but I have this problem with all the other Aseco's from the 2.0 branch. When the plugin.rasp_cptimes.php is active I've noticed that when I do a print_r on a player object that object tends to be huge, it includes pretty much everything Aseco has in me...
- 22 May 2008 16:04
- Forum: Technical Support
- Topic: Community code needed!
- Replies: 1
- Views: 636
Re: Community code needed!
You can get your community code from inside the game by going to your profile, then your player page. It is listed there.
- 18 May 2008 10:16
- Forum: ToolBox
- Topic: Server Music Error
- Replies: 13
- Views: 6049
Re: Server Music Error
Alrighty then, I just tested this on the latest dedi and it seems xbx must have disabled scanning the ChallengeMusics folder. I started a TMU server + a TMN server too just to make sure I was not going goofy and they both found that folder and it's contents in both Gamedata\ChallengeMusics\ and Game...
- 18 May 2008 09:50
- Forum: ToolBox
- Topic: Server Music Error
- Replies: 13
- Views: 6049
Re: Server Music Error
Make sure the directory is named ChallengeMusics, correct letter case can be important. Did you completely shut the server down and restart it? I doubt putting anything in the tracks folder other than maps will help things :) Sometimes you have to delete the Game.FidCache.Gbx file and let it rebuild...
- 18 May 2008 08:41
- Forum: ToolBox
- Topic: Server Music Error
- Replies: 13
- Views: 6049
Re: Server Music Error
I just took a peek and I'm pretty sure that GameData\ChallengeMusics\ folder in the dedicated is outside the path the server searches for p2p content. Check your checksum.txt file in the GameData\Config directory to see if the song files are listed in it. If not copy that complete folder into GameDa...