Replay Editor Bug on Very High and Complex Shadows

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eyebo
cyclist
cyclist
Posts: 32
Joined: 08 Jan 2010 10:38
Owned TM-games: TMU, TMS, TMO

Replay Editor Bug on Very High and Complex Shadows

Post by eyebo » 11 Jul 2016 22:27

Shadows are messed up when using "Very High" or "Complex" setting for Shadows when trying to render replays or opening the replay editor. This affects Desert, Rally, and Snow maps in Sunset mood in TMUF.

My system:
Microsoft Windows 10 Home (x64)
Intel(R) Core(TM) i7-2600K CPU
16.0 GB Memory
NVIDIA GeForce GTX 750 Ti (driver 358.91)

I had my friend test it on his system and he has the same issue.
He also runs Windows 10. And he has a GTX 460 gpu.

Example:
Image
Full Size

He thinks it's probably Nvidia's fault when they updated their drivers, because I think it used to work just fine. I doubt any updates will be made to TMUF in the future, but you never know. I wanted to report this issue anyway.

For now the workaround is to lower Shadow quality to "High".

eyebo
cyclist
cyclist
Posts: 32
Joined: 08 Jan 2010 10:38
Owned TM-games: TMU, TMS, TMO

Re: Replay Editor Bug on Very High and Complex Shadows

Post by eyebo » 15 Jul 2016 22:38

I've been told by another player that this is an old bug that predates Windows 10. I guess I just never noticed it before.

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