[(X)Aseco] Fufi Widgets (v0.80b)

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Jelle Mees
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Jelle Mees » 24 Aug 2008 16:44

I think I found a bug in the latest version. A couple of members and myself have noticed that the game can ( not every time ) shutdown completly by just hovering on the fufi widgets image-link at the right bottem.

All I did was replace the link and replace the png images in the config file and I asked a couple of members to test it. And a few members reproted the same thing that happened to me, I just hover over it with the mouse and the game shutsdown completly. No error messages, the process just shutsdown.

This doesn't happen all the time, more like 1/10 times. I wouldn't have reported it if it was just me.
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by f*ckfish » 24 Aug 2008 18:04

I think, I had it once or twice, too.
If you experience such things, it's best to save the crash log and send it to NADEO (always forgot to do that since I myself thought, it would be only me) since I'm sure it's an error of the game, not the widgets.
inactive, sorry

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Jelle Mees
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Jelle Mees » 24 Aug 2008 19:34

f*ckfish wrote:I think, I had it once or twice, too.
If you experience such things, it's best to save the crash log and send it to NADEO (always forgot to do that since I myself thought, it would be only me) since I'm sure it's an error of the game, not the widgets.
Where exactly do you want me to submit it?
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by f*ckfish » 24 Aug 2008 20:40

you can write a pm to xbx for example
inactive, sorry

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Jelle Mees » 24 Aug 2008 21:21

f*ckfish wrote:you can write a pm to xbx for example
Ok, i'll do that, thx.
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by RC_OVER_4 » 27 Aug 2008 23:06

Hello!
I have a question, small.
Local record the best laps.
And I have a race consists of 2.
Is there a setting for 2 laps.
Thank you.
Sorry for my EN

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by f*ckfish » 28 Aug 2008 00:07

RC_OVER_4 wrote:Hello!
I have a question, small.
Local record the best laps.
And I have a race consists of 2.
Is there a setting for 2 laps.
Thank you.
Sorry for my EN
Do you mean a multilap track, where you have to drive two rounds? I don't make the records plugin, I just take what I get from the original local records plugin, so I don't have any influence in the record handling, I just display them.
inactive, sorry

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by RC_OVER_4 » 28 Aug 2008 17:33

A large spaiibo response.

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Sopy22 » 06 Sep 2008 19:06

Hey , i don't know if it's ok to post it here but it has to do with fufy widgets and probably with aseco i'm not so sure.Maybe you guys discussed it i don't know i don't really have the time to search ... oke this it is:

When a new maps is loading after the please wait message at the start on the right on local records and the karma widget i can't see the recs even if they are in the localdb , the appear only if a finish the map one time or anybody else, then it shows the recs on the map, also the same thing on the karma , only if i vote i can see the golden cups and the votes --|++ .

Do you know something about this?

Ohh and one last question , how cand i move the dedimania panel below local records , in the live stats place(live stats off). I looked on the file and i'm not sure, should i replace the coordinates?

Thx in advance .

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by calsmurf2904 » 06 Sep 2008 19:13

have the same problem with the karma...but the local records widget is working great :S
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Current Projects :
Aseco 2.x Dedimania plugin
Aseco 2.x Clan management Plugin
Servers :
LSR Race Server
Server Specs :
TmForever Server 2.11.16 05-08-08 (D-M-Y)
Xaseco 1.03 with FufiMenu and FufiWidgets

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Sopy22 » 06 Sep 2008 19:48

hey calsmurf , what should we search for?
btw can you help me with the dedimania panel ? :)

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by calsmurf2904 » 06 Sep 2008 19:54

what wrong with the dedimania panel ?
Image
Current Projects :
Aseco 2.x Dedimania plugin
Aseco 2.x Clan management Plugin
Servers :
LSR Race Server
Server Specs :
TmForever Server 2.11.16 05-08-08 (D-M-Y)
Xaseco 1.03 with FufiMenu and FufiWidgets

Sopy22
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Joined: 21 Jul 2008 22:54
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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Sopy22 » 06 Sep 2008 20:02

this is wrong "how cand i move the dedimania panel below local records , in the live stats place(live stats off). I looked on the file and i'm not sure, should i replace the coordinates?"
I want dedimania panel on the right under local records, the live stats will be turned off .

I don't know how to replace the coordinates

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Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by calsmurf2904 » 06 Sep 2008 20:21

ok open plugins/fufi/fufi_widgets_aseco.xml
replace :

Code: Select all

	<dedimaniawidget>
		<enabled>true</enabled>
		<title>Dedimania    </title>
		<states>
		
			<!-- state ids in this case correspond to the game mode ID, making it possible to configure or disactivate the plugin in specific modes -->
			<!-- 0..Rounds 1..Time Attack, 2..Team, 3..Laps, 4..Stunts, 5..Cup -->
		
			<state id="0"> <!--Rounds state-->
				<enabled>true</enabled>
				<x>-64.7</x>
				<y>1.5</y>
				<entrycount>5</entrycount>
				<topcount>2</topcount>
				<width>14.5</width>
				<titleoffsetx>-2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			

			<state id="1"> <!--Time Attack state-->
				<enabled>true</enabled>
				<x>-64.7</x>
				<y>16.5</y>
				<width>14.5</width>
				<entrycount>12</entrycount>
				<topcount>3</topcount>
				<titleoffsetx>-2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>

			<state id="2"> <!--Team Mode state--> 
				<enabled>true</enabled>
				<x>-64.7</x>
				<y>-9.5</y>
				<entrycount>6</entrycount>
				<topcount>2</topcount>
				<width>14.5</width>
				<titleoffsetx>-2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			
			<state id="3"> <!--Laps Mode state (unsupported for now) -->
				<enabled>true</enabled>
				<x>-64.7</x>
				<y>21.5</y>
				<width>14.5</width>
				<entrycount>12</entrycount>
				<topcount>3</topcount>
				<titleoffsetx>-2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			
			<state id="4"> <!--Stunts Mode state (stunts mode is not supported by Dedimania-->
				<enabled>false</enabled>
			</state>
			
			<state id="5"> <!--Cup Mode state-->
				<enabled>true</enabled>
				<x>-64.7</x>
				<y>-9.5</y>
				<entrycount>6</entrycount>
				<topcount>2</topcount>
				<width>14.5</width>
				<titleoffsetx>-2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
		</states>
	</dedimaniawidget>
with :

Code: Select all

	<dedimaniawidget>
		<enabled>true</enabled>
		<title>Dedimania    </title>
		<states>
		
			<!-- state ids in this case correspond to the game mode ID, making it possible to configure or disactivate the plugin in specific modes -->
			<!-- 0..Rounds 1..Time Attack, 2..Team, 3..Laps, 4..Stunts, 5..Cup -->
		
			<state id="0"> <!--Rounds state-->
				<enabled>true</enabled>
				<x>49.5</x>
				<y>-11</y>
				<width>15.5</width>
				<entrycount>7</entrycount>
				<topcount>2</topcount>
				<titleoffsetx>2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			

			<state id="1"> <!--Time Attack state-->
				<enabled>true</enabled>
				<x>49.5</x>
				<y>-11</y>
				<width>15.5</width>
				<entrycount>7</entrycount>
				<topcount>2</topcount>
				<titleoffsetx>2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>

			<state id="2"> <!--Team Mode state--> 
				<enabled>true</enabled>
				<x>49.5</x>
				<y>-11</y>
				<width>15.5</width>
				<entrycount>7</entrycount>
				<topcount>2</topcount>
				<titleoffsetx>2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			
			<state id="3"> <!--Laps Mode state (unsupported for now) -->
				<enabled>true</enabled>
				<x>49.5</x>
				<y>-11</y>
				<width>15.5</width>
				<entrycount>7</entrycount>
				<topcount>2</topcount>
				<titleoffsetx>2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
			
			<state id="4"> <!--Stunts Mode state (stunts mode is not supported by Dedimania-->
				<enabled>false</enabled>
			</state>
			
			<state id="5"> <!--Cup Mode state-->
				<enabled>true</enabled>
				<x>49.5</x>
				<y>-11</y>
				<width>15.5</width>
				<entrycount>7</entrycount>
				<topcount>2</topcount>
				<titleoffsetx>2.25</titleoffsetx>
				<displaytitle>true</displaytitle>
			</state>
		</states>
	</dedimaniawidget>
haven't tested it but it should work
Image
Current Projects :
Aseco 2.x Dedimania plugin
Aseco 2.x Clan management Plugin
Servers :
LSR Race Server
Server Specs :
TmForever Server 2.11.16 05-08-08 (D-M-Y)
Xaseco 1.03 with FufiMenu and FufiWidgets

Sopy22
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Posts: 41
Joined: 21 Jul 2008 22:54
Owned TM-games: TMNF,TMN,TMU
Location: Cluj-Napoca (Klausenburg) Romania

Re: [(X)Aseco] Fufi Widgets (v0.71a)

Post by Sopy22 » 06 Sep 2008 20:58

it's working like a diamond , i knew i could count on you;) cheers mate :1

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