ASECO/RASP v0.89 released!

Discuss everything about Xymph's Aseco flavoured server control scripts for TM Forever / classic TMN and for TM² Canyon.

Moderators: Xymph, TM-Patrol

Xymph
Pit Crew
Pit Crew
Posts: 5685
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: ASECO/RASP v0.89 released!

Post by Xymph » 24 Nov 2007 11:23

blooper wrote:
Xymph wrote:Instead of an exception list, I could just build it such that only MasterAdmins are immune to spec kicking. Or all admin tiers depending on a new entry in their ability lists. Would that work for you guys?
Perfect. Will this also make (Master)Admins/Operators immune to being kicked while not spectating? I suggest more configuration options.
I can make that two options, no problem. One to prevent admin spec kicking and one to prevent all admin kicking, defined by their ability lists.
blooper wrote:
Xymph wrote:As mentioned earlier, will add this, though nobody expressed a preference for the command name yet. Although, this being an /admin option, I can of course define both. :wink:
I think that the command should be "/admin server" to make it consistant with the Jfreu plugin or "/admin servermsg" if the other is too vague. Is the command going to send a predefined message from config.xml or are you going to be able to send whatever by using "/admin server blah blah blah"?
Well, far from everyone uses the full Jfreu stuff, and I think it's more important if the meaning of /admin options correlates to their user command counterparts (where appropriate). Since /server does something completely different, /admin server isn't a good choice. So I built it already with both 'wall' and 'mta' options.

The message is taken from the command line, and properly formatted on word boundaries, so you can go wild with color codes and text attributes (which every self-respecting admin should know by heart :lol: ) and it will be shown like that in the pop-up.
blooper wrote:
Xymph wrote:As for shortening the messages in the way you propose, they never look too long to me (but then, I usually spec in my server with the full chat window) but I'm not adverse to that. However, the general population has been used to their current format for so long that I'm not sure I should make it the new standard without further feedback. What do others think?
Well if you never notice them, maybe you should actually play the game more. :wink: On topic, I doubt anyone would care if it changes. If they do, they will most likely appreciate it because of the reduced clutter in the message window. I wouldn't worry about things like this unless half the commands are changed or something.
Yeah, it's running on my server since yesterday, it looks fine and I saw no comments on it. But as for playing more... I don't have time for that when working on ASECO/RASP so much, and posting in this here forum. :P
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

User avatar
f*ckfish
Pit Crew
Pit Crew
Posts: 1302
Joined: 15 Jun 2007 07:59
Owned TM-games: TMNF, TMUF
Location: Dresden, Germany
Contact:

Re: ASECO/RASP v0.89 released!

Post by f*ckfish » 24 Nov 2007 11:39

Okay, Fufi tools should be fixed, could someone try it out? Couldn't test it, cause atm my local mysql is wrecked... :blush:
Btw. thanks for the hint, Xymph, I seriously have no idea why I used jfreu's client query, maybe some kind of a bad habit :D
tmforum3/viewtopic.php?f=28&t=10113&st= ... d=a#p74702
inactive, sorry

jouko100
speedy pilot
speedy pilot
Posts: 375
Joined: 10 Mar 2007 09:33
Location: finland

Re: ASECO/RASP v0.89 released!

Post by jouko100 » 25 Nov 2007 07:48

In my server /admin pass dont work.It says there is no vote.

Xymph
Pit Crew
Pit Crew
Posts: 5685
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: ASECO/RASP v0.89 released!

Post by Xymph » 25 Nov 2007 12:43

jouko100 wrote:In my server /admin pass dont work.It says there is no vote.
And, is there? :) You'll have to provide more details if you're looking for a meaningful answer. :wink: Like, exactly what kind of vote is supposedly running that you want to force through with /admin pass, how long it was running before you tried that, and so on.
Last edited by Xymph on 25 Nov 2007 16:32, edited 1 time in total.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: ASECO/RASP v0.89 released!

Post by sbone » 25 Nov 2007 13:36

f*ckfish wrote:Okay, Fufi tools should be fixed, could someone try it out? Couldn't test it, cause atm my local mysql is wrecked... :blush:
Btw. thanks for the hint, Xymph, I seriously have no idea why I used jfreu's client query, maybe some kind of a bad habit :D
tmforum3/viewtopic.php?f=28&t=10113&st= ... d=a#p74702
It's ok for me f*ckfish with aseco 0.89, thanks ;)
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

User avatar
f*ckfish
Pit Crew
Pit Crew
Posts: 1302
Joined: 15 Jun 2007 07:59
Owned TM-games: TMNF, TMUF
Location: Dresden, Germany
Contact:

Re: ASECO/RASP v0.89 released!

Post by f*ckfish » 25 Nov 2007 14:34

sbone wrote:
f*ckfish wrote:Okay, Fufi tools should be fixed, could someone try it out? Couldn't test it, cause atm my local mysql is wrecked... :blush:
Btw. thanks for the hint, Xymph, I seriously have no idea why I used jfreu's client query, maybe some kind of a bad habit :D
tmforum3/viewtopic.php?f=28&t=10113&st= ... d=a#p74702
It's ok for me f*ckfish with aseco 0.89, thanks ;)
Happy to hear that, have fun =)
inactive, sorry

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: ASECO/RASP v0.89 released!

Post by sbone » 25 Nov 2007 15:05

One thing : im using ranklimit with jfreu
and your tools for custom/joining messages.
But if a player is kick when joining (cause the ranklimit)
Joinning message is displayed...
Is it possible to fix that ?
Showing only message if a player join ?
Thanks
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

User avatar
f*ckfish
Pit Crew
Pit Crew
Posts: 1302
Joined: 15 Jun 2007 07:59
Owned TM-games: TMNF, TMUF
Location: Dresden, Germany
Contact:

Re: ASECO/RASP v0.89 released!

Post by f*ckfish » 25 Nov 2007 16:08

Mmh... Don't really get your point there, do you mean the custom welcome messages? They should only be shown to the people actually joining and if they are kicked, in the worst case the messages land in the data nirvana, so what do you actually want to change?
inactive, sorry

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: ASECO/RASP v0.89 released!

Post by sbone » 25 Nov 2007 17:04

yes, welcome message :
if people are kick by the ranklimit...messages are displayed as well :(
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: ASECO/RASP v0.89 released!

Post by sbone » 25 Nov 2007 19:22

Hi,

Xymph :
  • For the /list newest command...
    did you get filename's date? or date/time of import the map in game ?
  • In /list help,
    help for newest command don't appear ;)
Thanks for your great job

@+
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

Xymph
Pit Crew
Pit Crew
Posts: 5685
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: ASECO/RASP v0.89 released!

Post by Xymph » 25 Nov 2007 19:46

sbone wrote: [*]For the /list newest command...
did you get filename's date? or date/time of import the map in game ?
I'm using the import into the game, yes. Not by date because there's no date field in the challenges table, but simply by ID because each newly added track automatically gets the next higher ID number.
sbone wrote: [*]In /list help,
help for newest command don't appear ;)
No, obviously, because that option will be in v0.90 which hasn't been released yet (it's only running on my own server if you want to see what it looks like). :)
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: ASECO/RASP v0.89 released!

Post by sbone » 25 Nov 2007 21:13

Xymph wrote:
sbone wrote:
sbone wrote: [*]In /list help,
help for newest command don't appear ;)
No, obviously, because that option will be in v0.90 which hasn't been released yet (it's only running on my own server if you want to see what it looks like). :)
ok, no soucy ;) but
i read this option in your web page : http://www.gamers.org/tmn/aseco_commands.html : ;)
/list newest <#> The newest # tracks (default: 10)

@+
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

Xymph
Pit Crew
Pit Crew
Posts: 5685
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: ASECO/RASP v0.89 released!

Post by Xymph » 25 Nov 2007 23:33

sbone wrote:
Xymph wrote: No, obviously, because that option will be in v0.90 which hasn't been released yet (it's only running on my own server if you want to see what it looks like). :)
ok, no soucy ;) but
i read this option in your web page : http://www.gamers.org/tmn/aseco_commands.html : ;)
/list newest <#> The newest # tracks (default: 10)
Yeah, I'm updating that page while developing each new release, and don't keep multiple copies of it (old and new) like I do for the index and Features. So you'll still have to wait until v0.90 for that feature to become available. :wink:
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

User avatar
f*ckfish
Pit Crew
Pit Crew
Posts: 1302
Joined: 15 Jun 2007 07:59
Owned TM-games: TMNF, TMUF
Location: Dresden, Germany
Contact:

Re: ASECO/RASP v0.89 released!

Post by f*ckfish » 25 Nov 2007 23:43

sbone wrote:yes, welcome message :
if people are kick by the ranklimit...messages are displayed as well :(
I answered in the Fufi-Tools-Thread.
inactive, sorry

Xymph
Pit Crew
Pit Crew
Posts: 5685
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: ASECO/RASP v0.89 released!

Post by Xymph » 25 Nov 2007 23:58

soehest wrote:Weeeh i got a failed /admin replay debug log

http://eth0.dk/tmp.txt

Doesn't enlighten me though perhaps you can see what is happening. Doing a /admin replay on a jukeboxed track, which fails
Well, I understand why that happened... and yet I don't. :?

Your log shows "[ASECO Warning] [-1000] Challenge not in the selection." for the "still in progress v2" track you're trying to replay. The filename also shows that the track came from TMX. It is normal that a track added from TMX via a /add vote isn't in the server's track selection, because the /add code only adds it temporarily, and removes it again after it's been played.

But your log also shows that the track was jukeboxed (#32) from a regular /list, therefore didn't have the 'tmx' flag set in the jukebox object, and thus wasn't added temporarily before attempting to play it. That's the confusing part: if the track wasn't in the selection when attempting to play it, it also shouldn't have shown up in the /list window for you to jukebox it in the first place. And if it was added using /admin add, that's a permanent addition that would indeed cause it to show up in the /list window, but then the track would also have been in the track selection when attempting to play it.

Do you remember how you added the track to your server?
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

Post Reply