[XASECO(2)] Plugin: forceMods v0.5.4

Discuss everything about Xymph's Aseco flavoured server control scripts for TM Forever / classic TMN and for TM² Canyon.

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schmidi
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by schmidi » 27 Jul 2013 09:10

zastas wrote:Since the mods "skin.pack.gbx" which multiplies TM Stadium2 , is that there will be an update of the plugin to exploit these mods there?
RL keeps me occupied, i am not up2date and not quite sure what you are talking about.
Pls explain further.

zastas
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by zastas » 27 Jul 2013 10:42

thank you for answer
I'll try to be more specific

I use your plugin to see the mods on my tm2 server:
<mod name="LBDHerb" enabled="true" env="" url="http://monsite.free.fr/mods/LBDHerb.zip" />
<mod name="Canyon_Mod" enabled="true" env="" url="http://www.maniapark.com/download/mods/ ... n.Pack.Gbx" />

but only the mods in ".zip" to load on the server
the mods in ".skin.pack.gbx" not loading
So I wanted to know if the mods in ".skin.pack.gbx" were supported by your plugin
thank you for everything and sorry for my english

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undef.de
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by undef.de » 27 Jul 2013 14:07

zastas wrote: I use your plugin to see the mods on my tm2 server:
<mod name="LBDHerb" enabled="true" env="" url="http://monsite.free.fr/mods/LBDHerb.zip" />
<mod name="Canyon_Mod" enabled="true" env="" url="http://www.maniapark.com/download/mods/ ... n.Pack.Gbx" />

but only the mods in ".zip" to load on the server
the mods in ".skin.pack.gbx" not loading
So I wanted to know if the mods in ".skin.pack.gbx" were supported by your plugin
This plugin uses the SetForcedMods Method to tell the dedicated server what they have to do, and it looks like that the dedicated server does not accept GBX files for the SetForcedMods method. Therefore this plugin can not be updated to support GBX mods.

Maybe a posting (suggestion) into http://forum.maniaplanet.com/viewforum.php?f=468 could help.

Btw.: Both links at <mod...> are broken. Maybe that is the main problem?
Developer of various plugins for XAseco/XAseco2 and MPAseco,
like Records-Eyepiece, TM-Karma, Alternate Scoretable...
Visit my Lab: www.undef.name

Get it now:
» TM2 Valley
» TM2 Canyon
» TM2 Stadium
» SM Storm

zastas
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by zastas » 27 Jul 2013 21:46

thank you for your help but I do not touve about your suggestion

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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by undef.de » 28 Jul 2013 10:38

zastas wrote:thank you for your help but I do not touve about your suggestion
I meant, that you post a suggestion into that forum to add support for GBX mods at the SetForcedMods method. Maybe nadeo implements it.

Did you checked your links? For me they do not work.
Developer of various plugins for XAseco/XAseco2 and MPAseco,
like Records-Eyepiece, TM-Karma, Alternate Scoretable...
Visit my Lab: www.undef.name

Get it now:
» TM2 Valley
» TM2 Canyon
» TM2 Stadium
» SM Storm

tm-alonso
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by tm-alonso » 24 Oct 2013 23:05

Hi,

is there to support valley?
Thanks
Image
Image

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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by askuri » 25 Oct 2013 05:15

That shouldn't make a diffrence. Just try it ;)

schmidi
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Re: [XASECO(2)] Plugin: forceMods v0.5.3

Post by schmidi » 25 Oct 2013 18:28

*update*
TM2 Valley support

barely tested, pls report any bug immediately

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ShootMania

Post by Whiler » 20 Nov 2013 11:39

Hi,

Just to let you know that I updated my copy of the file plugin.forceMods.php from the version 0.5.4 in order to support ShootMania and it perfectly works !

Here are my few updates:

Code: Select all

			case 'ManiaPlanet':
				$this->environments = array(1 => 'Canyon', 2 => 'Stadium', 3 => 'Valley', 4 => 'Storm');
				break;
To make it works with MPAseco with the appropriate folder:

Code: Select all

		$this->loadSettings('configs/plugins/forceMods.xml');
Then, you just need to configure your XML file, forceMods.xml:

Code: Select all

		<!-- Valley: env = 3 -->
		<!-- Storm: env = 4 -->
		

	<mod name="DummyMod 1" enabled="true" env="4" url="http://dummyurl/mod1.zip" />
	<mod name="DummyMod 2" enabled="true" env="" url="http://dummyurl/mod2.zip" />
I tested it with a zip file containing updated textures and shared on a web server (http://dummyurl/mod1.zip)...

Cheers,

  W.

nevenbgd1782
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Re: [XASECO(2)] Plugin: forceMods v0.5.4

Post by nevenbgd1782 » 06 Feb 2016 23:24

Code: Select all

[XAseco2] Load plugin [plugin.forceMods.php]
[PHP Warning] require_once(plugins/plugin.forceMods.php): failed to open stream: No such file or directory on line 714 in file /home/tmserver/servers/mp_01260/xaseco2/xaseco2.php
PHP Fatal error:  require_once(): Failed opening required 'plugins/plugin.forceMods.php' (include_path='.:/usr/share/php:/usr/share/pear') in /home/tmserver/servers/mp_01260/xaseco2/xaseco2.php on line 714
help pls!! php file added in plugins, xml file added too, plugin added in plugin.xml
Last edited by Xymph on 07 Feb 2016 09:29, edited 1 time in total.
Reason: Use code tags for code/configs/logs...

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