XASECO2 (TM²C) v0.95

Discuss everything about Xymph's Aseco flavoured server control scripts for TM Forever / classic TMN and for TM² Canyon.

Moderators: Xymph, TM-Patrol

pr_killer
tricycle manager
tricycle manager
Posts: 25
Joined: 13 Feb 2011 10:57
Owned TM-games: TMUF

Re: XASECO2 (TM²C) v0.95

Post by pr_killer » 09 Oct 2011 11:06

Xymph wrote:
pr_killer wrote:I've updated to v95 I started Xaseco2 new after updating everything. It seems to work but in xaseco.log i get hundrets of lines of this:
[...]
What fails or what did I wrong?
The .ogg file loaded by the music server plugin just before those messages cannot be parsed. Remove it from musicserver.xml and try again. Repeat until no more warnings appear.

Edited to make the instruction clearer. :wink:
Thx but before this into the logfile loads only musicserver.xml and no track is specifcied.

Xymph
Pit Crew
Pit Crew
Posts: 5654
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Xymph » 09 Oct 2011 15:21

pr_killer wrote:
Xymph wrote:The .ogg file loaded by the music server plugin just before those messages cannot be parsed. Remove it from musicserver.xml and try again. Repeat until no more warnings appear.
Thx but before this into the logfile loads only musicserver.xml and no track is specified.
Well, then you could start from the other end, with a song list with just a few entries, and keep adding more until the warnings appear.

If you used the same song list on a TMF server, they produced the same warnings there except aseco.php was ignoring those notices. With xaseco2.php the notice messages are logged to help enforce code quality and pinpoint problems sooner. So you could also ignore notices in X2, but if the .ogg files really do have problems then that's not wise of course.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

pr_killer
tricycle manager
tricycle manager
Posts: 25
Joined: 13 Feb 2011 10:57
Owned TM-games: TMUF

Re: XASECO2 (TM²C) v0.95

Post by pr_killer » 09 Oct 2011 16:46

I didnt used it in tmf, so I have to wait for the next weekend because when 50 players are there i cant restart xaseco 10 times ^.^

smz
wheelbarrow operator
wheelbarrow operator
Posts: 19
Joined: 25 Aug 2008 16:00
Owned TM-games: United forever

Re: XASECO2 (TM²C) v0.95

Post by smz » 10 Oct 2011 08:21

djarrett wrote: Try This
viewtopic.php?f=127&t=26755
Thanks alot, that did the trick :)

Mistral World Selection is back online :D

smz
wheelbarrow operator
wheelbarrow operator
Posts: 19
Joined: 25 Aug 2008 16:00
Owned TM-games: United forever

Re: XASECO2 (TM²C) v0.95

Post by smz » 10 Oct 2011 12:33

Hello again :D

One last little question :D

Where can I set up that the server saves more records than the original 50 ? I would rather go for 400 or 500 :)

User avatar
sbone
happy cruiser
happy cruiser
Posts: 181
Joined: 13 Sep 2007 18:11
Owned TM-games: TMUF, TM2
Location: In the sky...
Contact:

Re: XASECO2 (TM²C) v0.95

Post by sbone » 10 Oct 2011 13:56

smz wrote:Where can I set up that the server saves more records than the original 50 ? I would rather go for 400 or 500 :)
See file include/rasp.settings.php

Code: Select all

$maxrecs = 50
@+
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

smz
wheelbarrow operator
wheelbarrow operator
Posts: 19
Joined: 25 Aug 2008 16:00
Owned TM-games: United forever

Re: XASECO2 (TM²C) v0.95

Post by smz » 10 Oct 2011 18:04

Thanks alot :D

User avatar
Jackel
speedy pilot
speedy pilot
Posts: 316
Joined: 06 Oct 2006 09:57
Owned TM-games: TMN,TMU,&TMS
Location: Florida, USA
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Jackel » 10 Oct 2011 19:58

better have a PC that's really fast cause the more records Xaseco has too process the slower it could go.

Code: Select all

//Sets the maximum number of records stored per map
// Lower = Faster
$maxrecs = 25;
Founder and Admin of Cobra Gaming Systems.

Image
Image
Image

Xymph
Pit Crew
Pit Crew
Posts: 5654
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Xymph » 10 Oct 2011 20:57

Jackel wrote:better have a PC that's really fast cause the more records Xaseco has too process the slower it could go.
Nah, it doesn't have much influence on XAseco's speed on a decent server, until you push it to silly values like several hundred or more.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

Maximuson
cyclist
cyclist
Posts: 43
Joined: 25 Nov 2010 05:27
Owned TM-games: TMU

Re: XASECO2 (TM²C) v0.95

Post by Maximuson » 11 Oct 2011 05:36

Why can not I donate to my server after I introduced validation key I know what to enter in his office but where?
The inscription remains for donation "Trasnaction failed: Error;: Transaction can not be created: creater is not validated"
please instruction screenshoot if anyone know
help me please

Jar-Jar
pedestrian
pedestrian
Posts: 13
Joined: 11 Sep 2011 07:31
Owned TM-games: TMC
Location: Germany/Hannover
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Jar-Jar » 11 Oct 2011 05:57

Trasnaction failed: Error;: Transaction can not be created: creater is not validated
and have the self problems:(
maniaplanet://#join=speedfreaks7

have donate server acc 200 planets, and plugin aktiv
server is available since yesterday.
please help us:) Ty Jar-Jar

"okay, thanks for info"
changing back to the previous version
and now it is also:))
Last edited by Jar-Jar on 11 Oct 2011 07:46, edited 2 times in total.

Xymph
Pit Crew
Pit Crew
Posts: 5654
Joined: 19 Aug 2007 12:58
Owned TM-games: TMN, TMU, TMF, TM²
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Xymph » 11 Oct 2011 06:02

Maximuson wrote:Why can not I donate to my server after I introduced validation key I know what to enter in his office but where?
The inscription remains for donation "Trasnaction failed: Error;: Transaction can not be created: creater is not validated"
1. Don't double post in another thread, I deleted those.
2. This is a bug in the dedicated server, already confirmed in the MP forums.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

Maximuson
cyclist
cyclist
Posts: 43
Joined: 25 Nov 2010 05:27
Owned TM-games: TMU

Re: XASECO2 (TM²C) v0.95

Post by Maximuson » 11 Oct 2011 08:17

and make what?

scg-flighthigh
smooth traffic navigator
smooth traffic navigator
Posts: 199
Joined: 05 May 2009 15:52
Owned TM-games: TM2

Re: XASECO2 (TM²C) v0.95

Post by scg-flighthigh » 11 Oct 2011 08:49

Maximuson wrote:and make what?
If i was you i take a look into the post what xymph give you.

There you found the answere:

Code: Select all

xbx wrote:About account validation and planets:
It's actually a dedicated server bug. I'll make an update very soon.
Meanwhile you can workaround the bug by specifing /validation=xxxxx on the command line.

User avatar
Jackel
speedy pilot
speedy pilot
Posts: 316
Joined: 06 Oct 2006 09:57
Owned TM-games: TMN,TMU,&TMS
Location: Florida, USA
Contact:

Re: XASECO2 (TM²C) v0.95

Post by Jackel » 11 Oct 2011 09:00

Xymph wrote:
Jackel wrote:better have a PC that's really fast cause the more records Xaseco has too process the slower it could go.
Nah, it doesn't have much influence on XAseco's speed on a decent server, until you push it to silly values like several hundred or more.
he did say he'd like it at 400 or 500, that seems silly to me.
Founder and Admin of Cobra Gaming Systems.

Image
Image
Image

Post Reply