TM2 News

Discuss anticipation, facts and video's of the newly announced Trackmania 2 game!

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EmRe
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Re: TM2 News

Post by EmRe » 21 Sep 2009 09:40

I like a new Gamemode, where cars do crash. NO GHOST CARS - CARS WITH CONFLICT

And whats up with Coppers? We will have Coppers in TM#2? Yes?, what can we do ?

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dustyjo
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Re: TM2 News

Post by dustyjo » 21 Sep 2009 09:49

EmRe wrote:I like a new Gamemode, where cars do crash. NO GHOST CARS - CARS WITH CONFLICT
No.

Though I would like to see a bit of visual damage modeling or something.
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Zooz
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Re: TM2 News

Post by Zooz » 21 Sep 2009 11:05

isamu wrote: 1)Collisions
2)Manual Transmission
3)Realistic force feedback effects
1. 0.00%
2. 0.02%
3. 50% - TMF already has force feedback, but I don't know how "realistic" it is...

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FoxShadow
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Re: TM2 News

Post by FoxShadow » 21 Sep 2009 11:51

Wow, the game in the video looks awesome! :pil

But the cars and environement looks very similiar to Coast (and Bay), I don´t have problem with this, but I just hope them don´t have the same kind of grip than Coast. I know many of you likes the Coast driving, but I´m pretty sure that many more people will really like a driving and grip like stadium, or better . :D
Also hope it comes for sale in my Country not so late like TMUF (just since 3 months ago)

:thumbsup:
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ming
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Re: TM2 News

Post by ming » 21 Sep 2009 12:32

to get back on porting tm to other platforms...;

i get the point of nadeo, that they are a small team and they cannot spend months of developpment, to get an xbox or ps3 version ready, since this is defenetely a completely different platform.

but since the macs run on intel-cpu's, the difference between those two systems has become pretty small, also in terms of crossplatform compatibility.
as its marketshare grows every month, and more an more poeple are buying machines wearing the apple, it would be a logic next step to get into mac-gaming, and porting the game to OSX.

in terms of developping time and financial ressources, those could be minimized by using Cider, a technology comparable to wine, which acts as a wrapper around the developped Windows-game on MacOS. There are only small changes needed to make a game run inside Cider, so no need do redevelop the whole game to be able to run on OSX. And according to Transgaming, this can be done within days or weeks.

Thats actually the way EA and Ubisoft port their games like Need for Speed, Sims3, Spore aso to the mac.

anyhow... i dont know if this could be an option to for a MAC-version of Trackmania, and maybe nadeo already considered this, and rejected it. but if not, a bunch of other poeple out there that are using macs in their daily life, would greatly appreciate to have the option to choose between the mac and the windows version^^
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Re: TM2 News

Post by Makikou » 21 Sep 2009 12:42

Nadeo has already (methinks) somewhat stated that TM2 (for now) wont release onto any consoles, because they want to focus on the PC version as its the primary one.

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Snowy
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Re: TM2 News

Post by Snowy » 21 Sep 2009 12:51

Collisions with other cars... It'd be nice to have them, but I think there are several issues that will make them absolutely unlikely.

1) If you had collisions, the cars would need to be separated out on the start line. What would determine who goes where (pole position or last)?... It's a whole new board game.

2) As a result, it would limit how many cars can effectively be on the track at the same time. For example the person who starts at the back will never win due to having, say, 20 cars in front of him all crashing each other and causing huge pile-ups (this also happens in Racedriver:Grid, and pisses a lot of people off, and there aren't even any stunts involved!).

3) I can see that some people would also take enjoyment in maliciously stopping their cars on certain areas, blocking everyone up and causing huge crashes. (This happens in Racedriver:Grid and wipes everyone out.)

And there are so many crashes that occur naturally in the current Trackmania anyway... Only the experts never crash! All it takes is one person - or even just one unintended accidental crash - and it would block everyone behind them. When you're learning a map, you always crash.

4) Trackmania is known for non-collisions, and has built up support for that. Adding collisions would change what Trackmania was about and would alienate their former customers. If you want racing and collisions, you would be better looking at Racedriver:Grid (albeit without the stunts).

5) Ghost cars all starting at the same point at the same time, like the current Trackmania, give everyone equal chance to win.

6) Trackmania has a physics engine that is truly predictable and repeatable (look at "press forward" maps for example, which are both directional- and time-accurate). Seeing as repeatability is involved, it's all about skill trying to shave off those extra milliseconds by doing something slightly different on the track while racing. Or repeating what you've learnt before, and trying to match it. Seeing as everyone's physics engine is equal, those extra milliseconds truly define the skill of one person next to another. This is the one thing (apart from the stunts) that defines Trackmania against all other racing games.

Therefore I don't see collisions ever happening.

There could always be another mode where collisions could be enabled, but the maps and environments would have to have a total re-think to give everyone equal chance in a race (which is what Trackmania is about). As such, even this is highly unlikely.

However, visible damage to your car when you hit barriers etc. would be good. Seeing as you're a still ghost car you wouldn't affect anyone else.
Last edited by Snowy on 21 Sep 2009 13:12, edited 1 time in total.

ming
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Re: TM2 News

Post by ming » 21 Sep 2009 13:12

Makikou wrote:Nadeo has already (methinks) somewhat stated that TM2 (for now) wont release onto any consoles, because they want to focus on the PC version as its the primary one.
yes, they did. but a mac is not a console, and if they can use the pc-version to run on macs with minimal extra effort, would'nt that be a gain?^^
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Re: TM2 News

Post by Makikou » 21 Sep 2009 13:16

Im sure theyre atleast thinking/thought about that^^

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bara
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Re: TM2 News

Post by bara » 21 Sep 2009 17:19

Question: Why they made the 50% month? Is it because of a possibility that TMUF can be connected with TM2 or is it just a last "big" push, before TMUF is getting history? Don't get it...

Hmmm lol i have a freakin' Idea: TMU becomes an Addon for TM2, that would sound logical to me, a nice expansion pack^^, and the other environments won't die with the new game. This also would avoid a splitting of the community, it would look a bit like the relation ofTMNF and TMUF.

@Zooz. just a lil question: why just Trackmania 2 instead of Trackmania 2 Talk :P

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Re: TM2 News

Post by LegoChesser » 21 Sep 2009 17:38

OMFG.... 1st QuestMania and ShootMania out of nowhere, and now this ****ing awesome ****!!!!
Can wait...... When should the beta be here for United players?
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Re: TM2 News

Post by w1lla » 21 Sep 2009 18:35

Zooz wrote:
isamu wrote: 1)Collisions
2)Manual Transmission
3)Realistic force feedback effects
1. 0.00%
2. 0.02%
3. 50% - TMF already has force feedback, but I don't know how "realistic" it is...
+1 on 3.

Force feedback on controller is one of the worst in gaming....

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Re: TM2 News

Post by runnygunny » 21 Sep 2009 20:35

ITS GONNA BE THE BEST GAME OF TRACKMANIA!!!!!!!!!
:gobananas: :3 :thumbsup: :D :P :) :3 :3 :3

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Re: TM2 News

Post by Zooz » 21 Sep 2009 21:11

bara wrote: @Zooz. just a lil question: why just Trackmania 2 instead of Trackmania 2 Talk :P
Ask Blahitis, he made this subforum. I'm just a moderator, only administrators can do it :D

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Re: TM2 News

Post by lvlao » 21 Sep 2009 21:22

Great News!

It would be nice if it will be a linux version..... :D
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