Re: Some hopes; Update
Posted: 03 Apr 2010 21:32
The TrackMania universal forum ^_^
Come on. TM is NOT about collisions. You do that, and what do you have? Nitro Stunt Racing. Or Need for Speed with loops. Or Crashday with working multiplayer. I.e., these games have been done before. Trackmania is actually something NEW. Most of us don't WANT TM to become a clone of all the other racing games out there. Think before you post.isamu wrote:collisions
List with the people which are around you (have the same amount of medals) in single player?w1lla wrote:i do miss the function that you can see who is around you in the likes of ladder points.
I think, he w1lla means the online ladder. Without tm-ladder, you don't have a chance to see the players next to you. This one was quite easy in TMS -_-Xbody wrote:List with the people which are around you (have the same amount of medals) in single player?w1lla wrote:i do miss the function that you can see who is around you in the likes of ladder points.
Sounds like a great idea.BLaHiTiS wrote:I know it's a matter of taste and I'm not going like "OMG wrong track design". But in tm2 it would be cool if they actually allow for this kind of taste to evolve into "substract/fill" blocks that can be embedded inside the gelogy of the map with "geography" blocks as a new category.
Let's say that you want to create a detour under a parking lot nearby a mountain, you could place an obstacle and then have blocks that hollow out certain areas of a mountain or digs a "natural tunnel" under the ground which then can be used to fill up with dirt tracks or other obstackles. Maybe enablee some decoration blocks to have some mechanical properties that can be changed to allow them to be molded inside a consistent "decoration parcours"?