Don't make tracks where it's not obvious where to go

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oggologgo
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Don't make tracks where it's not obvious where to go

Post by oggologgo » 21 Apr 2013 13:34

Here's some good advice. Just don't make tracks, where it's not obvious where to go.

The first few laps are spend on figuring out the way, and are therefore pointless, and a waste of time. It should just have been obvious to begin with instead.

I'm not talking about tracks where you have several options, and one way may be a bit more efficient than another, or require different driving, etc. I'm talking about when you have no idea where to go at all, and going the wrong place, means you can't complete the lap.

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eXtreme34
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Re: Don't make tracks where it's not obvious where to go

Post by eXtreme34 » 23 Apr 2013 17:32

Players are mapping as they like, it's their choice if the track has to be confusing. Of course it's annoying, but some kids love mapping like that and you won't change anything. :(
If it really annoys you, so don't download maps where you don't know where to go. ;)
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XXEDGEXX.
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Re: Don't make tracks where it's not obvious where to go

Post by XXEDGEXX. » 23 Apr 2013 18:49

I think you mean RPG maps ,on some of them I don't even know where to go at start :S

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Re: Don't make tracks where it's not obvious where to go

Post by Bane » 23 Apr 2013 20:55

oggologgo wrote:Here's some good advice. Just don't make tracks, where it's not obvious where to go.

The first few laps are spend on figuring out the way, and are therefore pointless, and a waste of time. It should just have been obvious to begin with instead.

I'm not talking about tracks where you have several options, and one way may be a bit more efficient than another, or require different driving, etc. I'm talking about when you have no idea where to go at all, and going the wrong place, means you can't complete the lap.
:thumbsup: :thumbsup:

That always annoyed me too ! :x
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eXtreme34
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Re: Don't make tracks where it's not obvious where to go

Post by eXtreme34 » 24 Apr 2013 15:25

If it's RPG tracks, they have to be adventurous, so the challenge is also a bit to find where to go. ;)
But yes, it's better when it's obvious, but each RPG mapper has its own RPG mapping technique. ;)
If you don't like that, just play on classic Nadeo, Dirt, FS or Tech tracks. ;)
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Re: Don't make tracks where it's not obvious where to go

Post by XXEDGEXX. » 24 Apr 2013 16:57

i like some kind of RPG maps ,but if there is 100 blocks blockmixed into one and you have to drive through that ,it really sucks

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Re: Don't make tracks where it's not obvious where to go

Post by eXtreme34 » 24 Apr 2013 20:15

100 blocks blockmixed into one ? Challenge accepted :roflol:
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Re: Don't make tracks where it's not obvious where to go

Post by XXEDGEXX. » 25 Apr 2013 11:08

http://united.tm-exchange.com/main.aspx ... 71973#auto Here's a small example of what I mean.

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Re: Don't make tracks where it's not obvious where to go

Post by eXtreme34 » 25 Apr 2013 13:29

I can't even open it, even with TMUnlimiter :o :ftw:
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