McSlash's Mods

Find here all the Mods of the Community. For more mods you can go on TM Mods: http://www.tmmod.info/

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McSlash
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McSlash's Mods

Post by McSlash » 17 Feb 2015 02:22

I have been playing the game for about seven years or so, and I've built a bunch of tracks, but I never did any modding, until the last few months . . .
I've got eight mods made now and I thought I'd show them off here and make them available for download.
I know it's pretty slow around here these days, but what are you gonna do?
My first was StoneAge;
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StoneAge is available for download, HERE.
Last edited by McSlash on 17 Feb 2015 05:21, edited 1 time in total.
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 02:28

Next came GridMod;
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GridMod can be downloaded from My DropBox.
Last edited by McSlash on 17 Feb 2015 05:21, edited 1 time in total.
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 02:41

I followed that with SnowDay
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Download Here.
Last edited by McSlash on 17 Feb 2015 05:20, edited 1 time in total.
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 02:46

SuperHighway was next;
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SuperHighway

More to come . . .
Last edited by McSlash on 17 Feb 2015 05:20, edited 1 time in total.
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 04:47

After figuring out transparencies in GridMod, I gave them another go with Wasteland;
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Download Wasteland
Last edited by McSlash on 17 Feb 2015 05:19, edited 1 time in total.
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 05:17

After Wasteland I wanted something clean, smooth, and out came Glass N Steel;
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You can download it Here!
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 06:10

Recently, I reworked my Prison Break Track, and gave it a Mod of its own; Penitentiary.
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A lot of Stone and Bars. :evil:
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Note the Concertina Wire. :wink:
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The Guards are Tough but Fair . . . :shock:
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Like most American Prisons, this one is overcrowded. California has got to legalize Pot!
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Download Penitentiary.

I'll include a couple of the important signs with dl links;
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TMDC
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Hacker Pen
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Nerd Home
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Re: McSlash's Mods

Post by McSlash » 17 Feb 2015 06:23

:scene: Finally, :3 here's the latest Mod I have created, called simply, Colors;
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I just felt the environment could be brightened up a bit! So I brought in a San Francisco Decorator . . . no, I made that up.
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:ftw: :whew:

Colors.
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Re: McSlash's Mods

Post by McSlash » 19 Feb 2015 17:01

30 views and no comments!?
Is this place Dead, or am I just lame?

Hellooooooooo, in there?
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Re: McSlash's Mods

Post by eXtreme34 » 19 Feb 2015 21:58

Nice mods ;) Keep on the great work ;)
I don't have the time to download them and I don't know on what type of tracks I personally could use them, but it's always a good thing ;)

And yeah, this forum is quite dead due to Maniaplanet, TM² and all that other Ubisoft crap, you would came like 2-3 years ago, there would be more crowd coming here :|
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Re: McSlash's Mods

Post by Alinoa » 23 Feb 2015 09:01

GG for your mods :thumbsup:

McSlash, the best way to touch more players is to post an ingame news :wink:
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Re: McSlash's Mods

Post by Adom » 01 Mar 2015 10:20

Nice works :thumbsup:

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Re: McSlash's Mods

Post by McSlash » 02 Mar 2015 04:02

Thanks Guys, appreciation is appreciated, :lol: especially when it comes from leaders of the community. :thumbsup:
Alinoa, you were absolutely right about the Ingame News, almost 200 views since the News was posted less than 3 days ago .

A lot of work goes into creating a complete mod, starting with downloading the Nvidia .DDS Utilities plug in. Then, copying the default Texture/Image files out of Game Data, oh, don't forget Moods and fxclouds, then pasting them into what I call a Work Shop folder in My Pictures.
Next you start picking through the 200 some odd texture files and opening them in your photo editing program, trying to determine what it affects, usually more than its name suggests. Which means you need to create a WorkShop.zip mod file that you click and drag into the game via My Documents/Trackmania/Skins/Stadium/Mod (you'll probably have to create the Mod folder).
Next, open the Game, open the Editor, select a track and select your WorkSpace mod so you can view it in the Game. :scene: If I got Frequent Flyer miles for the trips I made between the Game Editor and Paint Shop Pro X4, I'd have a lot of miles . . . :lol:
It becomes an obsession, you want to get it right, you get home from work, sit down at the comp, and the hours pass :shock: . It works best if you have no life. :roll:

I create a new folder inside the My Pictures/Work Shop folder called new mod, or test or X-1 to save the altered Image files to, so I always have the default Game Images in the Work Shop folder. After saving altered files I load them into the WorkShop.zip mod file until I get the look I want, then I rename the file for final play. Start with an Upper Case letter, and No Spaces. Let's call it MyMod.zip. Inside the MyMod.zip mod file, the altered .dds files are saved into a folder called Image, if you have altered any folders from Moods (Day Night Sunrise Sunset) you'll have saved them into a Moods folder in your MyMod.zip file. Also in Moods are StadiumFXClouds.dds and Clouds Night for cloud shadows scudding over the ground.

You can create a .dds Icon for your Mod and send it to your MyMod.zip file if you want, not mandatory . . . After your finished, you really must save your MyMod.zip online somewhere and create a locator file, then add the MyMod.zip.loc file to your MyMod.zip, that is mandatory if you want others to see it.

It can be quite a bit of work, but opening a track you have driven 100 times and seeing it in a whole new way, is really cool. :gobananas:

Be patient, a good mod will take several days to a few weeks. I have put a mod away, for a week, then gotten an idea to go in a whole different direction and knocked it out overnight. It also gets easier after the first couple, you remember what file effects what block, and I admit to sharing some files, with minor to none alterations, between mods.

I'm still experimenting in Moods, it seems that some .dds files can be altered while .tga files can't. I have tried changing the Moon and had it vanish from the game, or slightly alter Sky Color and end up with a psychedelic rainbow dome over the Stadium. If you know more than me about that, I'd love to hear it.

I'm glad people are seeing them and have the chance to dl them, thanks again.

:race: :gotcha:
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Re: McSlash's Mods

Post by Xymph » 02 Mar 2015 09:11

I generally dislike mods as they're often distracting while driving. But since I don't race anymore, all I can say is: those are nice screenshots of mods. :lol:
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Re: McSlash's Mods

Post by Adom » 02 Mar 2015 13:04

:D I believe you gladly for the number of hours spent on mods ...

Sorry, i can not help you for the experiment on the moon, i never create mods :oops:

cya :pil

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