TMU Information thread [Updated 2006/10/08]

News about what's going on in the community...

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robert1
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Post by robert1 » 02 Oct 2006 18:45

why cant i have a beta :P i mean :(

CAR-AZY
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Post by CAR-AZY » 02 Oct 2006 22:32

Daiima wrote:Let's translate the jeuxvideo.com article
Thank you for the translation

it's a very good article :D

there's a few mispellings + a couple of mistakes, but it's still readable ^^
'lo bob
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PANsen
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Post by PANsen » 03 Oct 2006 07:58

good job daiima :)
my specs:
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RavenZero
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Post by RavenZero » 03 Oct 2006 08:01

BLaHiTiS wrote:Don't worry, you dont have to speak french at all.. at least you don't have to go trough the shame I have, trying to speak a language I cant :P You'll see :P
Hahahaha :lol:

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Insomnia
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Post by Insomnia » 03 Oct 2006 10:34

jeuxvideo.com: The game is still very arcade-styled. Could the next TM evolution be for the physics, with cars destroying or mechanical problems. What's your mind on it?

Florent Castelnerac: I don't know if it could ever happen. Anyway, now we don't want this. I know this could be fun. In TM would take more distance from other games, we could make it. Why so? It's because this change could be benefic to people who'd like it. Today, we think that other games, like FlatOut or Burnout, are still doing it and it's important that each one keep its own personality. But it's not impossible to plan: we could give to our players the network, the P2P, the local ladder and the features of the other games. But I would do it against my purpose because, for me, it would concurrence some other games.
I think the more essential point here is, that Flatout and Co don't have tracks, where you need a certain speed at a certain point (for example loopings, jumps). In these games you can manage the track with every speed you like, so a crash does not matter. Now imagine a TM race between two similar-skilled players. They head into a looping, crash, and fall down. So they did not manage this track part, they both reset to the CP in front of the looping, and head into the looping next to each other again. A fun-destroying infinite loop. So TM's game style is simply incompatible to collisions. Either you have flat tracks without "minimum speed required" passages and collision, or you have TM with loopings and no collision. Same for car damages, mechanical problems and other stuff, that can avoid that you have the required minimum speed to manage a jump or looping. So this would destroy the fun, because you can maybe not finish a track anymore... Nadeo did the very right decision here imo. Hmm sorry for spreading the former discussion, just wanted to give my 2 cents on this point :D
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Jake
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Post by Jake » 03 Oct 2006 10:48

great comment inso :O
i think so too ;)

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BLaHiTiS
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Post by BLaHiTiS » 03 Oct 2006 11:00

trackmania, the essence of fun racing :P
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[/size]

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Jokeur
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Post by Jokeur » 03 Oct 2006 12:27

Insomnia wrote:I think the more essential point here is, that Flatout and Co don't have tracks, where you need a certain speed at a certain point (for example loopings, jumps). In these games you can manage the track with every speed you like, so a crash does not matter. Now imagine a TM race between two similar-skilled players. They head into a looping, crash, and fall down. So they did not manage this track part, they both reset to the CP in front of the looping, and head into the looping next to each other again. A fun-destroying infinite loop. So TM's game style is simply incompatible to collisions. Either you have flat tracks without "minimum speed required" passages and collision, or you have TM with loopings and no collision. Same for car damages, mechanical problems and other stuff, that can avoid that you have the required minimum speed to manage a jump or looping. So this would destroy the fun, because you can maybe not finish a track anymore... Nadeo did the very right decision here imo. Hmm sorry for spreading the former discussion, just wanted to give my 2 cents on this point :D
I agree. :1
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eyez
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Post by eyez » 03 Oct 2006 13:20

I agree inso. Another point is that in heavy lag the effects of collision detection could be very irritating. Imagine a car with mega-lag jumping about the screen and hitting you from all directions. Nadeo's netcode would need to be fundamentally changed to accomplish this. Also, you couldnt have servers with more than a few players, unless you clipping was disabled until the cars seperated.

Saying that, it would be nice to have it as a selectable option for server admins, but I wouldnt miss it if such a thing never materialized. ;)

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Insomnia
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Post by Insomnia » 03 Oct 2006 13:44

Agree to Eyez, but I think that's a problem, every netcode has to fight with... Ever played Flatout2 with a laggy guy from USA? :D
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Willum
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Post by Willum » 03 Oct 2006 18:26

:1010 :lovetm Nice one!

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Acegikmo
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Post by Acegikmo » 03 Oct 2006 18:30

Moderator of tm forum.

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otmb;ripbox
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Post by otmb;ripbox » 03 Oct 2006 19:00

well im not sure if they are tracks or cars to download but they are darnd expensive :(
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CDB[SWE]
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Post by CDB[SWE] » 03 Oct 2006 19:05

I wonder who decides what pages get to be apart of the links page in the manialinks... bet mine won't get there :?
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