

Moderator: TM-Patrol
I think the more essential point here is, that Flatout and Co don't have tracks, where you need a certain speed at a certain point (for example loopings, jumps). In these games you can manage the track with every speed you like, so a crash does not matter. Now imagine a TM race between two similar-skilled players. They head into a looping, crash, and fall down. So they did not manage this track part, they both reset to the CP in front of the looping, and head into the looping next to each other again. A fun-destroying infinite loop. So TM's game style is simply incompatible to collisions. Either you have flat tracks without "minimum speed required" passages and collision, or you have TM with loopings and no collision. Same for car damages, mechanical problems and other stuff, that can avoid that you have the required minimum speed to manage a jump or looping. So this would destroy the fun, because you can maybe not finish a track anymore... Nadeo did the very right decision here imo. Hmm sorry for spreading the former discussion, just wanted to give my 2 cents on this pointjeuxvideo.com: The game is still very arcade-styled. Could the next TM evolution be for the physics, with cars destroying or mechanical problems. What's your mind on it?
Florent Castelnerac: I don't know if it could ever happen. Anyway, now we don't want this. I know this could be fun. In TM would take more distance from other games, we could make it. Why so? It's because this change could be benefic to people who'd like it. Today, we think that other games, like FlatOut or Burnout, are still doing it and it's important that each one keep its own personality. But it's not impossible to plan: we could give to our players the network, the P2P, the local ladder and the features of the other games. But I would do it against my purpose because, for me, it would concurrence some other games.
I agree.Insomnia wrote:I think the more essential point here is, that Flatout and Co don't have tracks, where you need a certain speed at a certain point (for example loopings, jumps). In these games you can manage the track with every speed you like, so a crash does not matter. Now imagine a TM race between two similar-skilled players. They head into a looping, crash, and fall down. So they did not manage this track part, they both reset to the CP in front of the looping, and head into the looping next to each other again. A fun-destroying infinite loop. So TM's game style is simply incompatible to collisions. Either you have flat tracks without "minimum speed required" passages and collision, or you have TM with loopings and no collision. Same for car damages, mechanical problems and other stuff, that can avoid that you have the required minimum speed to manage a jump or looping. So this would destroy the fun, because you can maybe not finish a track anymore... Nadeo did the very right decision here imo. Hmm sorry for spreading the former discussion, just wanted to give my 2 cents on this point