Rules and maps selection process for ESWC 2010

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Rules and maps selection process for ESWC 2010

Post by ESWC-Sylvain » 28 Feb 2010 10:37

For its return ESWC has chosen to use Nadeo game’s Trackmania Nations Forever as one of its official dscipline, and is pleased to welcome one of the most active community in the world and its great champions.

As the previous season the tournament will be played on Cup Mode with the following game settings:
  • Mode: Cup
    Maximum player: 4
    Point limit: 120
    Round per map: 5
    Warmup: 2
    Number of winner: 2
    Map per pack: 5
The complete rules will be published in the next couple of days.

Furthermore, the Organizing Committee launches today the selection of tracks for its official pack. This pack will be use during all National Preliminaries and National Finals around the world. The maps’ selection will be organized in two steps:
  • From 28/02 to 14/03: the Organizing Committee of ESWC will take delivery of the maps sent by the community on trackmania@eswc.com.
    From 14/03 to 18/03: the Organizing Committee will test and select 5 maps to create the ESWC official pack.
Maps’ selection schedule:

Specifications to build official map will remain the same as last season:

1- The length must be approximately 1 min – 1 min 30.

2- The maximum weight for a map must be 2500 coppers.

3- The map must only use originalRules and maps selection process for ESWC 2010 soundtracks of the game.

4- The difficulty and risk should scale progressively throughout the map. The easiest part should be at the beginning while the more difficult part should be at the end.

5- The difficulty must be hard as it will be maps dedicated for competition and played by the best players. It means that obstacles or series of obstacles have to be hard to master. These obstacles may also propose different ways to handle them.

6- The player’s mistakes don’t have to be too much penalizing to not totally ruin the race or the chances to catch up. The author may possibly include a heavy penalizing obstacle at the end of the map since it will not change anything.

7- Maps may propose a choice of obstacles which brings players on different roads only when it remains on a very short length and rejoins quickly. The idea is to propose a choice of different difficulties but without making it different races.

8- Maps don’t have to involve Media Tracker during the race, even to help during a looping. Players have to manage their point of view themselves. However, it is possible to use Media Tracker at the beginning of a track to introduce it, or at the ending to provide a finishing sequence.

9- At the end of a map there should be a way for close players to catch up their opponent in order to keep a possibility for them to finish first, even if this way is very risky. This will keep an interest in the race.

10- Maps should include different types of obstacles requiring different skills in order to play with strengths and weaknesses of players. Maps should not be just a series of jumps, or just a series of turns, or just a series of loopings.

11- Maps may not mislead the player through false roads, misleading panels or confusing crossroads. The road to follow and choices to make should always be clearly identified.

12 - Maps may include shorts portions of TMNF “ground block”. A maximum of 20% of “ground block” can be used for the whole map.

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Re: Rules and maps selection process for ESWC 2010

Post by Alinoa » 01 Mar 2010 10:37

Pleased to see you again and HF with ESWC organization :wink:
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Re: Rules and maps selection process for ESWC 2010

Post by Korre_elmuro » 01 Mar 2010 13:03

Nice, you can expect some maps ^^
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Re: Rules and maps selection process for ESWC 2010

Post by Dec » 01 Mar 2010 13:36

I'll send some too o/

Glad to see ESWC back in business, can't wait to see the action :thumbsup:

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Re: Rules and maps selection process for ESWC 2010

Post by Domi » 01 Mar 2010 14:56

I'm looking forward to this since Croatia again has TMN national qualis :)
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Re: Rules and maps selection process for ESWC 2010

Post by Maax » 02 Mar 2010 01:17

can we use blockmixing so ? is not at the rules :)
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Re: Rules and maps selection process for ESWC 2010

Post by FiX¥arisken » 03 Mar 2010 19:15

Yeah :thumbsup: :thumbsup:


GoGoGo Mapping !!!

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Re: Rules and maps selection process for ESWC 2010

Post by Alinoa » 04 Mar 2010 10:40

I don't think that blockmixing is allowed.
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Re: Rules and maps selection process for ESWC 2010

Post by Maax » 04 Mar 2010 21:17

hum... well, actually, we use blockmix just for some parts, that can happen in some situation when two blocks collides in the same space. without exaggerating ofc ;)
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Re: Rules and maps selection process for ESWC 2010

Post by jamie_macdonald » 05 Mar 2010 11:52

Ncie to see the ESWC back in town as it should be ... GL to all of you who enter and GL with the ESWC Sylvain

gogogo UberTMpwn! :thumbsup:

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Re: Rules and maps selection process for ESWC 2010

Post by Zooz » 08 Mar 2010 17:33

I sent in a track with blockmixing in 2007 when it was still TMN ESWC, and it wasn't accepted... They didn't even comment though, so I'm not sure if it was the main reason.

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Re: Rules and maps selection process for ESWC 2010

Post by Korre_elmuro » 17 Mar 2010 07:47

As ESWC used many krYw maps before, I'm sure blockmixing is allowed ;)
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Re: Rules and maps selection process for ESWC 2010

Post by ESWC-Sylvain » 18 Mar 2010 10:27

Dear players,

The Organizing Committee of Electronic Sports World Cup releases today the first official pack of tracks for Trackmania Nations Forever game. This pack was built thanks to Trackmania community which sent more than 50 tracks in only two weeks. All were tested and the following 5 tracks have been selected to compose the pack according to our technical specifications:

* ESWC - Khiripua (hipp-e)
* ESWC - Cobham-1 (cobham)
* ESWC - Soqara (Kryw)
* ESWC - Compact (Rapt)
* ESWC - Juddernautozaure (Fish & Kryw)


These tracks will be used during all national preliminaries tournaments and national finals over the world. You can download the pack and start to praccy on it at: http://www.eswc.com/rules/en/player/esw ... f_pack.rar

Additionnaly you will find the regulations of the preliminaries tournaments on this page on www.eswc.com: http://www.eswc.com/regulations/

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Re: Rules and maps selection process for ESWC 2010

Post by jamie_macdonald » 18 Mar 2010 16:46

Excellent stuff! ...Mirrored the post on our site incase anyone of our faster Stadium Guys wants a go...

GL with the ESWC everyone involved ... now gogo spread the word ... ESWC is BACK!!!! :thumbsup:

Yours scincerely: former admin of ESWC masters (i used to play stadium back then alot as ESWC rocked.. good maps and fast fast people ^^).

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