Unlimited height

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Frozenthunder
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Unlimited height

Post by Frozenthunder » 05 May 2008 19:30

Is it possible to make the height of the things you can put on a map unlimited or just a little bit higher?

fatohhhh
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Re: Unlimited height

Post by fatohhhh » 06 May 2008 07:18

i think no it's not possible :arrow:

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movo.
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Re: Unlimited height

Post by movo. » 06 May 2008 11:31

Nope then u could build above the skybox :?
Uhh hello?

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s!em
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Re: Unlimited height

Post by s!em » 06 May 2008 15:51

it is possible like mixo has done in his maps.
you have to learn how to hex a map
or use rixmix

du02
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Re: Unlimited height

Post by du02 » 23 Jun 2008 12:45

Hi :D

The height isn't illimited but it's 255 for some blocs (4 it's on the water in general).
There isn't only the height, like this :
Image
(clic for 640x480 px)

:arrow: you can change the value of a bloc vertically (z*) and horizontally (x & y *), maximum is FF (hexadecimal)
* If you use rixmix

Enjoy hexa-mapping :1
du02 = french trackmaniack
> Be carefull <

Zooz
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Re: Unlimited height

Post by Zooz » 23 Jun 2008 15:18

Yup, that's the same as what me and mix discovered. Unfortunately many useful blocks can't go outside the map.
Other out of bounds tracks:
Spectator Mode http://united.tm-exchange.com/main.aspx ... 30988#auto
Scenic Bay Drive 1 http://united.tm-exchange.com/main.aspx ... 67555#auto
Little BigMap (test map) http://united.tm-exchange.com/main.aspx ... 63669#auto

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Mac Matrix
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Re: Unlimited height

Post by Mac Matrix » 24 Jun 2008 14:42

du02 wrote:Hi :D

The height isn't illimited but it's 255 for some blocs (4 it's on the water in general).
There isn't only the height, like this :
Image
(clic for 640x480 px)

:arrow: you can change the value of a bloc vertically (z*) and horizontally (x & y *), maximum is FF (hexadecimal)
* If you use rixmix

Enjoy hexa-mapping :1
So that explains that then. o_o; I've been wondering about that ever since I discovered dirt blocks could be placed at height 0 in Stadium. Does that mean those blocks can be placed off of the map too?
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Zooz
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Re: Unlimited height

Post by Zooz » 24 Jun 2008 16:13

Yes

Placing them too high is off the map too, anyway ^^

Acceleracer_01
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Re: Unlimited height

Post by Acceleracer_01 » 07 Jul 2008 22:06

Zooz wrote:Yup, that's the same as what me and mix discovered. Unfortunately many useful blocks can't go outside the map.
Other out of bounds tracks:
Spectator Mode http://united.tm-exchange.com/main.aspx ... 30988#auto
Scenic Bay Drive 1 http://united.tm-exchange.com/main.aspx ... 67555#auto
Little BigMap (test map) http://united.tm-exchange.com/main.aspx ... 63669#auto


Awesome!

How did you do that because I tried to do that also but I didn´t came outside the map....
greetz,
Image

Vielskan
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Re: Unlimited height

Post by Vielskan » 09 Jul 2008 16:42

Another hex-track is: EvaMin04 Bashful.

It is a desert track, and I have, but i don't know who the author is. I have silver on that :-) 8)
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Eva
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Re: Unlimited height

Post by Eva » 09 Jul 2008 18:24

To be fair, Bashful wasn't hex-edited. And it doesn't go out of the normal map area either. :?

I have the author time. ;) (Actually it was probably Mix who validated it but I've beaten it anyway :P )

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Re: Unlimited height

Post by Vielskan » 21 Jul 2008 13:08

But when I have hexed a map, I can't load it!
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TM Original 20/10
TM Sunrise 14/10
TM United 9/10
TM Forever 100/10
------------------
TM Junior
TM Bomb!
TM Party
------------------
TrackMania is world's funniest and best game EVER in this world, and next world!!

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